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Atelier UI 0.7.0 ©2026
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  5. Curve Media

Curve Media

An SEO-friendly WebGL image or video with scroll-velocity driven bend and chromatic aberration.

React Three Fiber
Drei
Lenis
https://atelier-ui.com/curve-media

Settings

amplitude
0.03
aberration
0.003
smoothing
6.0
segments
32
webgl-enabled
See the documentation below for more options.

Install

npx atelier-ui add curve-media
npm install three @react-three/fiber @react-three/drei
curve-media.tsx
import { shaderMaterial } from "@react-three/drei"
import { extend, type ThreeElement, useFrame } from "@react-three/fiber"
import { useEffect, useRef } from "react"
import { MathUtils, Texture } from "three"
import { WebglImage } from "../webgl-image/webgl-image"
import { WebglVideo } from "../webgl-video/webgl-video"

declare module "@react-three/fiber" {
    interface ThreeElements {
        curveMediaMat: ThreeElement<typeof CurveMediaMat>
    }
}

const vertexShader = /* glsl */ `
    precision highp float;
    varying vec2 vUv;
    uniform float uVelocity;
    uniform float uAmplitude;

    const float PI = 3.14159265;

    void main() {
        vUv = uv;
        vec3 pos = position;

        float bend = sin(uv.x * PI);

        pos.y += bend * uVelocity * uAmplitude;

        gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
    }
`

const fragmentShader = /* glsl */ `
    precision highp float;
    varying vec2 vUv;
    uniform sampler2D uMap;
    uniform float uVelocity;
    uniform float uAberration;

    void main() {
        float shift = uVelocity * uAberration;
        vec2 offset = vec2(0.0, shift);

        float r = texture2D(uMap, vUv + offset).r;
        float g = texture2D(uMap, vUv).g;
        float b = texture2D(uMap, vUv - offset).b;

        gl_FragColor = vec4(r, g, b, 1.0);
    }
`

const CurveMediaMat = shaderMaterial(
    {
        uMap: new Texture(),
        uVelocity: 0,
        uAmplitude: 0,
        uAberration: 0,
    },
    vertexShader,
    fragmentShader,
)

extend({ CurveMediaMat })

type CurveMediaMaterialProps = {
    map: Texture
    amplitude: number
    aberration: number
    smoothing: number
}

// Effect props shared by both the image and video variants.
export type CurveEffectProps = {
    amplitude?: number
    aberration?: number
    smoothing?: number
    segments?: number
    webglEnabled?: boolean
}

type CurveMediaImageProps = CurveEffectProps & {
    type?: "image"
    src: string
    alt: string
} & Omit<React.ComponentPropsWithoutRef<"img">, "src" | "alt">

type CurveMediaVideoProps = CurveEffectProps & {
    type: "video"
    src: string
} & Omit<React.ComponentPropsWithoutRef<"video">, "src">

export type CurveMediaProps = CurveMediaImageProps | CurveMediaVideoProps

function CurveMediaMaterial({ map, amplitude, aberration, smoothing }: CurveMediaMaterialProps) {
    const ref = useRef<InstanceType<typeof CurveMediaMat>>(null)
    const lastScrollY = useRef(0)
    const velocity = useRef(0)

    useEffect(() => {
        lastScrollY.current = window.scrollY
    }, [])

    useFrame((_, delta) => {
        const material = ref.current
        if (!material) return
        const current = window.scrollY
        const instantDelta = current - lastScrollY.current
        lastScrollY.current = current

        if (delta === 0) return
        const target = instantDelta / delta / window.innerHeight
        velocity.current = MathUtils.damp(velocity.current, target, smoothing, delta)
        material.uVelocity = velocity.current
    })

    return (
        <curveMediaMat
            ref={ref}
            key={CurveMediaMat.key}
            uMap={map}
            uAmplitude={amplitude}
            uAberration={aberration}
            transparent
        />
    )
}

export function CurveMedia(props: CurveMediaProps) {
    const {
        amplitude = 0.03,
        aberration = 0.003,
        smoothing = 6,
        segments = 32,
        webglEnabled = true,
        ...rest
    } = props

    // Scroll-velocity is read from the window each frame, so the same material
    // runs on both the image and video primitives (they share the WebGL plane contract).
    const material = (map: Texture) => (
        <CurveMediaMaterial
            map={map}
            amplitude={amplitude}
            aberration={aberration}
            smoothing={smoothing}
        />
    )

    if (rest.type === "video") {
        const { type: _type, ...videoProps } = rest
        return (
            <WebglVideo
                segments={segments}
                webglEnabled={webglEnabled}
                material={material}
                {...videoProps}
            />
        )
    }

    const { type: _type, ...imageProps } = rest
    return (
        <WebglImage
            segments={segments}
            webglEnabled={webglEnabled}
            material={material}
            {...imageProps}
        />
    )
}
webgl-image.tsx
import { useTexture } from "@react-three/drei"
import { useFrame, useThree } from "@react-three/fiber"
import {
    type ComponentRef,
    type RefObject,
    useEffect,
    useLayoutEffect,
    useMemo,
    useRef,
} from "react"
import { type Mesh, type Texture, Vector2 } from "three"
import { webglTeleport } from "../webgl-portal/webgl-portal"

export type Pointer = {
    uv: Vector2
    hover: number
}

type WebglImageProps = {
    src: string
    alt: string
    material?: (map: Texture, pointer: Pointer) => React.ReactNode
    webglEnabled?: boolean
    segments?: number
    zIndex?: number
    /**
     * Re-measures the DOM rect every frame so the plane follows animated parents (motion, parallax).
     * Costs one layout read per frame, so only enable it when needed.
     */
    autoReflow?: boolean
} & Omit<React.ComponentPropsWithoutRef<"img">, "children" | "src" | "alt">

type PlaneProps = {
    el: RefObject<HTMLImageElement | null>
    src: string
    segments: number
    material?: (map: Texture, pointer: Pointer) => React.ReactNode
    pointer: Pointer
    zIndex: number
    autoReflow: boolean
}

function Plane({ el, src, segments, material, pointer, zIndex, autoReflow }: PlaneProps) {
    const mesh = useRef<Mesh>(null)
    const texture = useTexture(src)
    const size = useThree((s) => s.size)
    const viewport = useThree((s) => s.viewport)
    const fitScale = useRef({ x: 1, y: 1 })
    const bounds = useRef({ x: 0, y: 0, width: 0, height: 0 })

    useLayoutEffect(() => {
        const target = el.current
        if (!target) return

        const measure = () => {
            const m = mesh.current
            if (!m) return

            // Rect in document coords (top/left offset by current scroll at measure time),
            // so we can later derive viewport position with just `window.scrollX/Y`,
            // instead of recalculating bounds on every render
            const rect = target.getBoundingClientRect()
            bounds.current.x = rect.left + window.scrollX
            bounds.current.y = rect.top + window.scrollY
            bounds.current.width = rect.width
            bounds.current.height = rect.height

            // Replicate CSS object-fit: cover crops via UV repeat/offset; contain shrinks the mesh scale
            // because UVs alone can't letterbox: the plane would still fill the element.
            const image = texture.image as HTMLImageElement
            const objectFit = getComputedStyle(target).objectFit
            const planeAspect = rect.width / rect.height
            const imageAspect = image.width / image.height

            let repeatU = 1
            let repeatV = 1

            fitScale.current.x = 1
            fitScale.current.y = 1

            if (objectFit === "cover") {
                if (planeAspect > imageAspect) {
                    repeatV = imageAspect / planeAspect
                } else {
                    repeatU = planeAspect / imageAspect
                }
            } else if (objectFit === "contain") {
                if (planeAspect > imageAspect) {
                    fitScale.current.x = imageAspect / planeAspect
                } else {
                    fitScale.current.y = planeAspect / imageAspect
                }
            }

            const offsetU = (1 - repeatU) / 2
            const offsetV = (1 - repeatV) / 2

            const uvAttribute = m.geometry.attributes.uv

            for (let iy = 0; iy <= segments; iy++) {
                for (let ix = 0; ix <= segments; ix++) {
                    const idx = iy * (segments + 1) + ix
                    const u = ix / segments
                    const v = 1 - iy / segments
                    uvAttribute.setXY(idx, u * repeatU + offsetU, v * repeatV + offsetV)
                }
            }

            uvAttribute.needsUpdate = true
        }

        measure()

        const ro = new ResizeObserver(measure)
        ro.observe(target)
        ro.observe(document.body)
        return () => ro.disconnect()
    }, [el, texture, segments])

    useFrame(() => {
        const m = mesh.current
        if (!m) return
        const pxToWorld = viewport.height / size.height

        // autoReflow re-reads the rect each frame so the mesh follows parent
        // CSS transforms (e.g. parallax). One layout read per frame.
        if (autoReflow && el.current) {
            const rect = el.current.getBoundingClientRect()
            m.position.x = (rect.left + rect.width / 2 - size.width / 2) * pxToWorld
            m.position.y = -(rect.top + rect.height / 2 - size.height / 2) * pxToWorld
            m.scale.x = rect.width * pxToWorld * fitScale.current.x
            m.scale.y = rect.height * pxToWorld * fitScale.current.y
            return
        }

        const { x, y, width, height } = bounds.current
        m.position.x = (x + width / 2 - window.scrollX - size.width / 2) * pxToWorld
        m.position.y = -(y + height / 2 - window.scrollY - size.height / 2) * pxToWorld
        m.scale.x = width * pxToWorld * fitScale.current.x
        m.scale.y = height * pxToWorld * fitScale.current.y
    })

    return (
        <mesh ref={mesh} renderOrder={zIndex}>
            <planeGeometry args={[1, 1, segments, segments]} />
            {material ? (
                material(texture, pointer)
            ) : (
                <meshBasicMaterial map={texture} transparent />
            )}
        </mesh>
    )
}

export function WebglImage({
    src,
    alt,
    className,
    style,
    material,
    webglEnabled = true,
    segments = 1,
    zIndex = 0,
    autoReflow = false,
    ...rest
}: WebglImageProps) {
    const el = useRef<ComponentRef<"img">>(null)
    const pointer = useMemo<Pointer>(() => {
        return {
            uv: new Vector2(0.5, 0.5),
            hover: 0,
        }
    }, [])

    useEffect(() => {
        if (!webglEnabled) return
        const target = el.current
        if (!target) return

        // Pointer events still fire on the DOM element through opacity:0,
        // so the browser tells us when the cursor is over it.
        const onMove = (e: PointerEvent) => {
            const { width, left, top, height } = target.getBoundingClientRect()
            const x = (e.clientX - left) / width
            const y = 1 - (e.clientY - top) / height
            pointer.uv.set(x, y)
        }

        const onEnter = () => (pointer.hover = 1)
        const onLeave = () => (pointer.hover = 0)

        target.addEventListener("pointermove", onMove)
        target.addEventListener("pointerenter", onEnter)
        target.addEventListener("pointerleave", onLeave)
        return () => {
            target.removeEventListener("pointermove", onMove)
            target.removeEventListener("pointerenter", onEnter)
            target.removeEventListener("pointerleave", onLeave)
        }
    }, [webglEnabled, pointer])

    return (
        <>
            <img
                ref={el}
                src={src}
                alt={alt}
                className={className}
                style={webglEnabled ? { ...style, opacity: 0 } : style}
                {...rest}
            />

            {webglEnabled && (
                <webglTeleport.In>
                    <Plane
                        el={el}
                        src={src}
                        segments={segments}
                        material={material}
                        pointer={pointer}
                        zIndex={zIndex}
                        autoReflow={autoReflow}
                    />
                </webglTeleport.In>
            )}
        </>
    )
}
webgl-video.tsx
import { useFrame, useThree } from "@react-three/fiber"
import {
    type ComponentRef,
    type RefObject,
    useEffect,
    useLayoutEffect,
    useMemo,
    useRef,
    useState,
} from "react"
import { type Mesh, SRGBColorSpace, type Texture, Vector2, VideoTexture } from "three"
import { webglTeleport } from "../webgl-portal/webgl-portal"

export type Pointer = {
    uv: Vector2
    hover: number
}

type WebglVideoProps = {
    src: string
    material?: (map: Texture, pointer: Pointer) => React.ReactNode
    webglEnabled?: boolean
    segments?: number
    zIndex?: number
    /**
     * Re-measures the DOM rect every frame so the plane follows animated parents (motion, parallax).
     * Costs one layout read per frame, so only enable it when needed.
     */
    autoReflow?: boolean
} & Omit<React.ComponentPropsWithoutRef<"video">, "children" | "src">

type PlaneProps = {
    el: RefObject<HTMLVideoElement | null>
    segments: number
    material?: (map: Texture, pointer: Pointer) => React.ReactNode
    pointer: Pointer
    zIndex: number
    autoReflow: boolean
}

function Plane({ el, segments, material, pointer, zIndex, autoReflow }: PlaneProps) {
    const mesh = useRef<Mesh>(null)
    const [texture, setTexture] = useState<VideoTexture | null>(null)
    const size = useThree((state) => state.size)
    const viewport = useThree((state) => state.viewport)
    const fitScale = useRef({ x: 1, y: 1 })
    const bounds = useRef({ x: 0, y: 0, width: 0, height: 0 })

    useLayoutEffect(() => {
        const video = el.current
        if (!video) return

        // Build the texture from the DOM <video> itself so a single element
        // decodes once; VideoTexture pulls each new frame from it.
        const videoTexture = new VideoTexture(video)
        videoTexture.colorSpace = SRGBColorSpace
        setTexture(videoTexture)
        return () => videoTexture.dispose()
    }, [el])

    useLayoutEffect(() => {
        const target = el.current
        if (!target || !texture) return

        const measure = () => {
            const m = mesh.current
            if (!m) return

            // Rect in document coords (top/left offset by current scroll at measure time),
            // so we can later derive viewport position with just `window.scrollX/Y`,
            // instead of recalculating bounds on every render
            const rect = target.getBoundingClientRect()
            bounds.current.x = rect.left + window.scrollX
            bounds.current.y = rect.top + window.scrollY
            bounds.current.width = rect.width
            bounds.current.height = rect.height

            // Replicate CSS object-fit: cover crops via UV repeat/offset; contain shrinks the mesh scale
            // because UVs alone can't letterbox: the plane would still fill the element.
            const video = texture.image as HTMLVideoElement
            const objectFit = getComputedStyle(target).objectFit
            const planeAspect = rect.width / rect.height
            const videoAspect = video.videoWidth / video.videoHeight

            let repeatU = 1
            let repeatV = 1

            fitScale.current.x = 1
            fitScale.current.y = 1

            // videoWidth/Height are 0 until metadata loads; skip cropping until then.
            if (video.videoWidth > 0) {
                if (objectFit === "cover") {
                    if (planeAspect > videoAspect) {
                        repeatV = videoAspect / planeAspect
                    } else {
                        repeatU = planeAspect / videoAspect
                    }
                } else if (objectFit === "contain") {
                    if (planeAspect > videoAspect) {
                        fitScale.current.x = videoAspect / planeAspect
                    } else {
                        fitScale.current.y = planeAspect / videoAspect
                    }
                }
            }

            const offsetU = (1 - repeatU) / 2
            const offsetV = (1 - repeatV) / 2

            const uvAttribute = m.geometry.attributes.uv

            for (let iy = 0; iy <= segments; iy++) {
                for (let ix = 0; ix <= segments; ix++) {
                    const idx = iy * (segments + 1) + ix
                    const u = ix / segments
                    const v = 1 - iy / segments
                    uvAttribute.setXY(idx, u * repeatU + offsetU, v * repeatV + offsetV)
                }
            }

            uvAttribute.needsUpdate = true
        }

        measure()

        // Re-measure once the video reports its intrinsic size.
        target.addEventListener("loadedmetadata", measure)
        target.addEventListener("resize", measure)

        const ro = new ResizeObserver(measure)
        ro.observe(target)
        ro.observe(document.body)
        return () => {
            ro.disconnect()
            target.removeEventListener("loadedmetadata", measure)
            target.removeEventListener("resize", measure)
        }
    }, [el, texture, segments])

    useFrame(() => {
        const m = mesh.current
        if (!m) return

        // Browsers without requestVideoFrameCallback need an explicit pull.
        texture?.update()

        const pxToWorld = viewport.height / size.height

        // autoReflow re-reads the rect each frame so the mesh follows parent
        // CSS transforms (e.g. parallax). One layout read per frame.
        if (autoReflow && el.current) {
            const rect = el.current.getBoundingClientRect()
            m.position.x = (rect.left + rect.width / 2 - size.width / 2) * pxToWorld
            m.position.y = -(rect.top + rect.height / 2 - size.height / 2) * pxToWorld
            m.scale.x = rect.width * pxToWorld * fitScale.current.x
            m.scale.y = rect.height * pxToWorld * fitScale.current.y
            return
        }

        const { x, y, width, height } = bounds.current
        m.position.x = (x + width / 2 - window.scrollX - size.width / 2) * pxToWorld
        m.position.y = -(y + height / 2 - window.scrollY - size.height / 2) * pxToWorld
        m.scale.x = width * pxToWorld * fitScale.current.x
        m.scale.y = height * pxToWorld * fitScale.current.y
    })

    if (!texture) return null

    return (
        <mesh ref={mesh} renderOrder={zIndex}>
            <planeGeometry args={[1, 1, segments, segments]} />
            {material ? (
                material(texture, pointer)
            ) : (
                <meshBasicMaterial map={texture} transparent />
            )}
        </mesh>
    )
}

export function WebglVideo({
    src,
    className,
    style,
    material,
    webglEnabled = true,
    segments = 1,
    zIndex = 0,
    autoReflow = false,
    autoPlay = true,
    muted = true,
    loop = true,
    playsInline = true,
    ...rest
}: WebglVideoProps) {
    const el = useRef<ComponentRef<"video">>(null)
    const pointer = useMemo<Pointer>(() => {
        return {
            uv: new Vector2(0.5, 0.5),
            hover: 0,
        }
    }, [])

    useEffect(() => {
        if (!webglEnabled) return
        const target = el.current
        if (!target) return

        // Pointer events still fire on the DOM element through opacity:0,
        // so the browser tells us when the cursor is over it.
        const onMove = (event: PointerEvent) => {
            const { width, left, top, height } = target.getBoundingClientRect()
            const x = (event.clientX - left) / width
            const y = 1 - (event.clientY - top) / height
            pointer.uv.set(x, y)
        }

        const onEnter = () => (pointer.hover = 1)
        const onLeave = () => (pointer.hover = 0)

        target.addEventListener("pointermove", onMove)
        target.addEventListener("pointerenter", onEnter)
        target.addEventListener("pointerleave", onLeave)
        return () => {
            target.removeEventListener("pointermove", onMove)
            target.removeEventListener("pointerenter", onEnter)
            target.removeEventListener("pointerleave", onLeave)
        }
    }, [webglEnabled, pointer])

    return (
        <>
            <video
                ref={el}
                src={src}
                className={className}
                style={webglEnabled ? { ...style, opacity: 0 } : style}
                autoPlay={autoPlay}
                muted={muted}
                loop={loop}
                playsInline={playsInline}
                {...rest}
            />

            {webglEnabled && (
                <webglTeleport.In>
                    <Plane
                        el={el}
                        segments={segments}
                        material={material}
                        pointer={pointer}
                        zIndex={zIndex}
                        autoReflow={autoReflow}
                    />
                </webglTeleport.In>
            )}
        </>
    )
}

API

NameTypeDefaultDescription
type"image" | "video""image"Render the bend on a still image or a video.
srcstring—Media source.
altstring—Image alt text. Required (and only used) when type is "image".
amplitudenumber0.03Maximum bend intensity, applied to the smoothed scroll velocity.
aberrationnumber0.003RGB channel split along the scroll axis, scaled by velocity.
smoothingnumber6Exponential smoothing for the velocity (higher = snappier, lower = floatier).
segmentsnumber32Plane subdivision count. Higher = smoother curve, more vertices.
webglEnabledbooleantrueWhen false, the WebGL plane is skipped and the plain element is rendered as-is.
...propsImgHTMLAttributes | VideoHTMLAttributes—Other <img> or <video> attributes forwarded to the underlying element.

Credits

React Three Fiber
React renderer for Three.js used for the WebGL plane.

Lenis
Smooth scroll library used in the demo.

  • Install
  • API
  • Credits
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